You're charged with building and maintaining a colony on a previously unexplored island. The gameplay proceeds along well-worn lines. It's this slow pace that will likely determine whether you like the game or not. There are several speed settings, but even at faster speeds the game moves along somewhat uneventfully unless you're drastically mismanaging the situation. Adding to the atmosphere is the game's pacing, which is very relaxed.
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However, the game has a strong historical flavor, as it opens with the establishment of a small colony on an island that develops much like an early-17th-century town. is set in a fictitious universe with no direct connection to the colonization of the New World. That is, the game is slower, less violent, and more cooperative, yet it still inhabits familiar territory.ĭespite its historically allusive title, 1602 A.D. simply takes the tried-and-true real-time god-game formula and applies a bit of European sensibility. As such, you might expect a radical new twist in the gameplay, but 1602 A.D. In fact, Anno 1602 is the best-selling game ever in Germany and has sold more than a million copies worldwide. is not just an afterthought release of some obscure European game. However, despite being essentially the original version of the game with a handful of additions (an included expansion pack, a couple of new building structures, supposedly improved artificial intelligence, and a scenario editor), 1602 A.D.
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is the North American release of a game that came out in Europe last year under the title Anno 1602, which was developed by the German firm Sunflowers. combines god-game and real-time-strategy elements to create an interesting blend of real-time and city-building gameplay.ġ602 A.D. Taking its cues from games such as The Settlers, Caesar III, and SimCity, 1602 A.D. ReviewĮver since SimCity virtually invented the god-game genre over ten years ago, gamers have been creating worlds and populating them, and then manipulating the environment to help their charges grow and prosper. As their leader, you must explore undiscovered coasts, establish new settlements and diplomacy, conduct trade, and sometimes battle to ensure the survival of your new colony. On board a ship, a small band of courageous explorers have decided to set sail to begin a new life and seek their fortune in far-off lands.
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The year is 1602, and your future at home is uncertain. Discover, build, and rule your own new world.